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Compiled with Python version 2.5.
Checking for installed Python... got it!
Exporting C:\Program Files\Blender Foundation\Comp Age\compage.age ...
Args are e_age_final
['e', 'age', 'final']
Exporting age compage
[AlcScript Parser]
{'DayLength': 24.0, 'LingerTime': 180, 'MaxCapacity': 10, 'StartDateTime': 0, 'S
equencePrefix': 5111}
{'AgeSDLHook': True}
{'DayLength': 24.0, 'LingerTime': 180, 'MaxCapacity': 10, 'StartDateTime': 0, 'S
equencePrefix': 5111}
#########################################
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## => Exporting page Textures -1 <=
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#########################################
#########################################
##
## => Exporting page BuiltIn -2 <=
##
#########################################
>>> Added AgeSDLHook scene object and python file mod
#########################################
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## => Exporting page mainRoom 0 <=
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[Lamp Lamp]
[Light Base]
Diffuse Lighting Enabled
Specular Lighting Enabled
>>> !kLPCastShadows <<<
>>> !kLPShadowOnly <<<
[Coordinate Interface Lamp]
[SpawnPoint LinkInPointDefault]
[Coordinate Interface LinkInPointDefault]
[LogicHelper]
No actions in list
None
Exporting modifiers
No modifiers
None
[Visual Object Mesh]
[LogicHelper]
No actions in list
None
Exporting modifiers
No modifiers
None
[Draw Interface Mesh]
Traceback (most recent call last):
File "<string>", line 176, in open_file
File "<string>", line 88, in export_age
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\alcresmanag
er.py", line 603, in export_all
plDrawInterface.Export(self,obj,scnobj,name,SceneNodeRef,isdynamic)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\alc_DrawCla
sses.py", line 1549, in _Export
drawi.data.export_obj(obj,SceneNodeRef,isdynamic)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\alc_DrawCla
sses.py", line 1677, in export_obj
v.color = RGBA(col_r,col_g,col_b,col_a)
UnboundLocalError: local variable 'col_r' referenced before assignment
I'm using the 1.2.1 version of the plug in.
There is not much to the Age right now. I've got a couple of cliff faces, the ground, and mesh that has an alpha blend for the ground and cliffs, a light, a spawn point, and that's it.
Have not seen this one before.