
I'm playing around with UV mapping some textures onto my age model, just to get an impression of what it will look like, but once I'm done, I'm finding that pressing X in the UV/Image Editor window to remove the image from the object again leaves the object this terrible pink color forever afterward when I set the Viewport Shading mode to Texture. I've deleted all the materials from the object (and it does the same thing on an object for which I never made a new material, just played with UV mapping). Is this something that will cause me problems when it's finally time for the real texture?
On a related note, one of my objects claims to have 2 materials assigned, according to the Links and Pipeline menu (it says "2 Mat 1" or "2 Mat 2" in the little box), but I can only add a new material, not edit or delete any. Any ideas what's going on here? I always feel like I can't thoroughly delete any materials or images that I place on the image just to see how they look. I know closing and reopening will delete any materials that nothing is using, and I've done that, but there's still the pink, which makes me feel like it's keeping something I've done and don't want to keep.
Thanks in advance!
MJ