Rapid Age development competition

General debates and discussion about the Guild of Writers and Age creation

Re: Rapid Age development competition

Postby Lontahv » Tue Mar 11, 2008 3:45 pm

I can turn up in live but... the question is; is it that important to do it in live? I know that we should be in live when we can but... shouldn't we try to be moving away from live, because when it goes down--we don't want it to be much of a shock to our communication. :)


If you REALLY want to meet in live then... I'll make it.


~Lontahv
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Re: Rapid Age development competition

Postby Aloys » Tue Mar 11, 2008 4:05 pm

Well; I just re-installed Java to be able to use the GoM chat, so we better do it there. Or else you owe me 200mb of lost HD space ;)
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Re: Rapid Age development competition

Postby Lontahv » Tue Mar 11, 2008 6:11 pm

Oh, you don't want my HD. ;)

At one point it had 200megs of space free in windows, and it's a 160GB HD. :lol:

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Re: Rapid Age development competition

Postby Dot » Wed Mar 12, 2008 8:42 am

Quick request from one of the judges: I'd find it helpful to know a little more about the context of the different ages in the competition.

The context of Zephyr Cove is described in the journals scattered through the age.

I've just learned a little more about Abysos from a GoMa post by Trylon that explained a couple of aspects that were puzzling me:
Background info about the age:
My RAD age, Abysos, is a relatively small coastal area surrounded by high cliffs, of various rock types (chalk cliffs, coal rocks, etc).
A large chasm runs through the middle of it.
Some ages ago, a ship crashed there, with survivors. (All dead now, it's been a while :P) They couldn't survive on the land side, because of the sea level getting so high that it flooded the land. They found by chance a natural tunnel leading from one of the sides of the chasm, into a geode deep in the rock. After breaking through the geodes walls, there turned out to be a large cavern underneath the place, that has multiple geodes hanging from the caverns ceiling.
The geodes are perfectly safe from the flooding, even when the sea waters enters the chasm.
They make a couple of these geodes habitable...


Could Grogyan and Paradox perhaps write similar paragraphs so that judges can put their ages into context? Thanks in advance.
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Re: Rapid Age development competition

Postby Aloys » Wed Mar 12, 2008 8:51 am

I can write it for Paradox:
"I wanted to do some nice multicolored lighting in my shell, but then there was this bug with the lights shifting all around on the ground, I though it was neat, so I kept the shell like that and didn't bother adding anything else. End of the story."
Ok maybe not. :P
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Re: Rapid Age development competition

Postby Chacal » Wed Mar 12, 2008 10:08 am

"I'm too young to have known the disco craze, so I decided to recreate it in the digital world".
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
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Re: Rapid Age development competition

Postby Grogyan » Wed Mar 12, 2008 10:14 am

There is a lot of story that I was goung to put into the journal, but still havn't got the journal to work, a short paragraph, hmm?


Temple of light

I've spent several weeks on a world that appeared to worship light, and now I have to somehow recreate this in Ahra Pahts.
I heard a Tui the other day, thought it odd, as its a New Zealand native bird, but its a welcome song.
Brought in an architect, a friend of mine to work out what would be the best plan, and considering that the world that I previously wrote were able to manipulate light, I thought it would be a great gesture, just have to stop by Whitcoulls bookshop to get myself a journal to write it all down.
A pyramid with 3 crystals jutting out from it was a great plan, the idea to touch them so that they would shift colour was a great idea, however I must've made a mistake during the making of the formula, the crystals don't change colour, looks like i'll have to go back and research more on how the natives did it.
So much work left to do, in the coming weeks after I return I plan on setting up a tent and workstation so I can lay out more equipment, have to bring a generator along too, the battery just won't cut it under the pyramid for long periods, I have the battery setup to turn on when I slide down to the next level, crude but working.
Better to have loved and lost than never to have loved at all
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Re: Rapid Age development competition

Postby Paradox » Wed Mar 12, 2008 3:53 pm

My shell has no context, no storyline, even debatably no "purpose".

You just need a whole bunch of avis and some good techno music going...
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Re: Rapid Age development competition

Postby Lontahv » Thu Mar 13, 2008 10:04 am

Are we or aren't we going to have the conference on GoMa chat?

It's an hour before it and not a person has shown up.
Is this natural?

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Re: Rapid Age development competition

Postby Dot » Thu Mar 13, 2008 10:23 am

It's in about 1.5 hours time -- it's only 5:22 pm GMT at the moment, and we're not meeting until 7 pm GMT.
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