andylegate wrote:Last I heard from the Tool Team, there is no support for Bumpmaps. Now I don't know if they mean the plugin doesn't support it right now, or if they mean Plasma doesn't support it.
There certainly is no support for it in PyPRP right, but Plasma actually support bump mapping; or rather 'Normal mapping' to be more precise. But for some odd reason it is not used at all in Uru except in one Age: Kemo. I don't know why they didn't use it more. Why go through the trouble to implement such a feature to use it only a couple times in the games, and in very minor occurences at that. Weird.
Anyhow if you want to have a look at the textures open "gd01walkwaybump2_0#0.hsm" and "gd01bannisterbump_0#0.hsm", those muticolored textures are normal map textures.
I don't know whether there is any plan to support this in PyPRP, this doesn't look like a high priority. It would a nice feature, but IMO using it would just make our Ages look too different from the Uru Ages.