Distant Black Flicker

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Distant Black Flicker

Postby greendragoon » Sun Mar 16, 2008 4:11 pm

I've noticed with a couple of times where a distant object will flicker black. In one of those cases, I could see that the black was actually the fog. Now the objects in question had no mist turned on. Is there anyway to fix this artifact?
Robert "greendragoon" Starbuck
As Long as there is MORE,
I will explore.
And as long as my Relto shelf is unfilled,
I will build.
User avatar
greendragoon
 
Posts: 280
Joined: Tue Oct 02, 2007 9:54 am
Location: Stuck in Indiana because the cavern door is locked.

Re: Distant Black Flicker

Postby greendragoon » Tue Mar 18, 2008 8:43 am

Nobody's seen this? I've noticed it in other ages, like on a couple of rocks in Andy's Zephyr Cove. Is this a plugin bug, an Uru bug, or just a glitch with my graphics card and you all think I'm nuts? ;)
Robert "greendragoon" Starbuck
As Long as there is MORE,
I will explore.
And as long as my Relto shelf is unfilled,
I will build.
User avatar
greendragoon
 
Posts: 280
Joined: Tue Oct 02, 2007 9:54 am
Location: Stuck in Indiana because the cavern door is locked.

Re: Distant Black Flicker

Postby Robert The Rebuilder » Tue Mar 18, 2008 9:03 am

In case you don't hear anything from anyone, assume the latter. ;-)

Honestly - I have not seen this on my desktop or laptop.

[EDIT]RETRACTION :oops: I just did Zepher Cove last night on my laptop, and I did see the rocks flicker black when I was at the other end of the beach.
Last edited by Robert The Rebuilder on Wed Mar 19, 2008 8:34 am, edited 1 time in total.
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
User avatar
Robert The Rebuilder
 
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
Location: Virginia, US

Re: Distant Black Flicker

Postby Nynaveve » Tue Mar 18, 2008 9:19 am

We had it in Zephyr Cove, and I'm not positive what causes it. Andy covered a good deal of ours up by throwing in a bunch of extra boulders. (SHHH!! You're not supposed to tell the judges that! :? ) I think it might be a texture mapping issue, but I'm not positive. I'm still too new to Blender.
Guild of Maintainers Webmystress and Grand Master

Image
User avatar
Nynaveve
 
Posts: 171
Joined: Tue Jan 15, 2008 2:07 pm
Location: One step behind and two steps ahead

Re: Distant Black Flicker

Postby greendragoon » Tue Mar 18, 2008 9:28 am

Man I'm glad it's not just me. For a while there I though I might have to write a nice small padded age for my avie. :lol:

I have it happening on a big giant plane that is my ocean, and it doesn't totally go black. I'm reasonably sure that it's the fog that we're seeing. Maybe if I was to set the fog to something really huge. I'll have to go back to the tutorials and see exactly how to do it.
Robert "greendragoon" Starbuck
As Long as there is MORE,
I will explore.
And as long as my Relto shelf is unfilled,
I will build.
User avatar
greendragoon
 
Posts: 280
Joined: Tue Oct 02, 2007 9:54 am
Location: Stuck in Indiana because the cavern door is locked.

Re: Distant Black Flicker

Postby Aloys » Tue Mar 18, 2008 10:06 am

I'm not sure if it's related but there's some other similar thing in Zephyr Cove as well, the sea turns black for me with the distance.. As if the mipmap generated grew darker with distance.
And I've also noticed it in some other Age recently, can't remember which one right now. At any rate this is definitel a recent problem.
User avatar
Aloys
 
Posts: 1968
Joined: Sun Oct 21, 2007 7:57 pm
Location: France (GMT +1)

Re: Distant Black Flicker

Postby andylegate » Tue Mar 18, 2008 1:33 pm

Sorry, I saw this posted this morning, but didn't have time to reply.

yes, I've noticed that when you get to a certain distance, the large boulders suddenly turn grey. Then they either stay that way, or will flick to the correct light/texture.

I think I've seen this in one other Age, and considering I have a XFX 8500GT video card that's ePCI with 256 MB of DDR2 ram, I seriously doubt it's the video card. Now it might be a problem with DirectX or yes, it maybe something that goes on with Plasma.

Thing is, if you go into Uru and go to lets say....Ae'Gura, I've never seen anything like that over long distances. So maybe it might be how things are getting compiled in the PRP. Sadly we are not using the exact method that Cyan uses to make the PRP files, so it may be hard to tell what's going on.
Since it seems to be fan Ages that do this, then I'd say it's something that's going on with either Blender, the plugin or both.

Then again, I keep thinking of MOUL and how my water flickered all the time in Er'cana......near the giant windmill. Of course I haven't been there since I've upgraded my computer.
"I'm still trying to find the plKey for Crud!"
Image
Blender Age Creation Tutorials
3DS Max Age Creation Tutorials
User avatar
andylegate
 
Posts: 2348
Joined: Mon Oct 01, 2007 7:47 am

Re: Distant Black Flicker

Postby greendragoon » Tue Mar 18, 2008 1:41 pm

I still think it might be related to the fog. I'm going to go in and play with it tonight. I'll let you know the results. :)
Robert "greendragoon" Starbuck
As Long as there is MORE,
I will explore.
And as long as my Relto shelf is unfilled,
I will build.
User avatar
greendragoon
 
Posts: 280
Joined: Tue Oct 02, 2007 9:54 am
Location: Stuck in Indiana because the cavern door is locked.

Re: Distant Black Flicker

Postby D'Lanor » Tue Mar 18, 2008 1:57 pm

It is the old zoffset problem again if you ask me. Edit: It doesn't only affect those rocks but my KI as well.
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
D'Lanor
 
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Distant Black Flicker

Postby greendragoon » Tue Mar 18, 2008 8:00 pm

Update:

I tried setting the fog distance to a really huge number (100,000) and it seemed to fix the problem. I couldn't get my ocean to flicker anymore. :) I wouldn't mind getting some corroboration though. Someone else who was having the same problem what to give it a try? :?:
Robert "greendragoon" Starbuck
As Long as there is MORE,
I will explore.
And as long as my Relto shelf is unfilled,
I will build.
User avatar
greendragoon
 
Posts: 280
Joined: Tue Oct 02, 2007 9:54 am
Location: Stuck in Indiana because the cavern door is locked.

Next

Return to Building

Who is online

Users browsing this forum: No registered users and 2 guests

cron