by andylegate » Tue Mar 18, 2008 1:33 pm
Sorry, I saw this posted this morning, but didn't have time to reply.
yes, I've noticed that when you get to a certain distance, the large boulders suddenly turn grey. Then they either stay that way, or will flick to the correct light/texture.
I think I've seen this in one other Age, and considering I have a XFX 8500GT video card that's ePCI with 256 MB of DDR2 ram, I seriously doubt it's the video card. Now it might be a problem with DirectX or yes, it maybe something that goes on with Plasma.
Thing is, if you go into Uru and go to lets say....Ae'Gura, I've never seen anything like that over long distances. So maybe it might be how things are getting compiled in the PRP. Sadly we are not using the exact method that Cyan uses to make the PRP files, so it may be hard to tell what's going on.
Since it seems to be fan Ages that do this, then I'd say it's something that's going on with either Blender, the plugin or both.
Then again, I keep thinking of MOUL and how my water flickered all the time in Er'cana......near the giant windmill. Of course I haven't been there since I've upgraded my computer.