Heck yes.
These are my ideas about how I'd put together a player-run Uru game. It is a hypothetical: *if* I were to create such a thing, how would I go about it? This is not a proposal to the Guild. It's *certainly* not a proposal to Cyan. Assembling ideas is not the same thing as making the decision to go through with them. I *can't* make the decision to go through with this; it would take a team of people with a lot of free time, and I'm just one person with very little free time.
Yes, I've seen Tweek's comment today saying
Now I spoke to Ryan last night who mention that they are waiting on some things. [...] For now I'd probably recommend letting Cyan have the time they need.
(I had about half of this written before I saw that comment, but that doesn't really matter.) That's fine. I don't intend to bother Cyan with this plan. (Although they're welcome to read it.) I am posting this to prove... a variety of points:
- A fan-run MMO game is a realistic possibility. We have the chops to design such a thing.
- It wouldn't have to use any of Cyan's code or intellectual property.
- Our ideas are not a threat to Cyan. (If this post frightens their lawyers, I'm sorry, they need new lawyers.)
- I am smart. :) More importantly, I am not afraid to throw a design out there, even though I have absolutely no reason to believe it will be used.
- He who hesitates, well, may not be lost but might have to play catch-up. (I certainly don't want this to be the *only* design plan the Guild sees, before or after April 10!)
- Faint heart never won fair lady.
- A Goon is a being who melts into the foreground and sticks there. No, wait, that's Diana Wynne Jones.
Okay, enough self-justification. The rough draft of the plan is here:
http://eblong.com/zarf/uru/rj/essay-mmo-design.txt
I apologize for the plain-text formatting. I will eventually make a nice HTML version, but the document may grow some before it's finished, so it's raw for now.
EDIT-ADD: Since discussion has died down, I've posted a final version:
http://gameshelf.jmac.org/2008/03/desig ... adven.html
The changes are basically repeating the additional arguments I made here. If you didn't believe me, this probably won't help. :) I also altered the focus a little for a non-Uru audience. Basically just added a few lines of explanation of what "shards" and "instances" etc are.