belford wrote:(Remember, as recently as Myst 4 we were clicking from room to room in discrete steps. Would the feel be so different if you saw other players doing that?) I'll just send movement packets one-tenth as often. Or one-twentieth if I have to.
Yeah, but we didn't have to look at anyone else in Myst 4. If this ends up looking worse than Uru, what's the point? why don't we just beg Cyan for a version of Until Uru.
That aside, there is also the question of future expansion. I have heard many say before that one of the things holding Uru back is the aging engine. I would hate to make the same mistake.
belford wrote:(The basic idea of jumping from server to server is simple. However, then you have to grapple with other server-synchronization problems: Identifying "the same player" between servers. Keeping your avatar clothing the same. Sending KI messages between servers. These are solvable problems; I just don't have a solution ready.)
That's why I see having a central server is essential. Each player could have a unique identifier. But there would still need to be a central server to keep the master list. KI Mail could also be routed the same way. As for clothing. The client could keep track of the clothing and just let whatever server it connects to know about it.