This might have been answered before, but I did not find it in my quick surch so please forgive me if I make you repeat your self.
If I unwrap and uv-map only some faces of my mesh I can usualy make it ok. But the image will also show up on all or some of the other faces of my mesh to. I can avoid the problem by assign a new material to only those faces I want to map. But is this the way it has to be done, by making a new material? Isn't there a way to UV-map an image to only a few faces and still have only one material for the mesh?