Jennifer's Classroom

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
Jennifer_P
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Re: Jennifer's Classroom

Post by Jennifer_P »

BUT-- i did not have colored circles beside my Materials; my circles are gray and everything stayd gray; no choice of colors shows up;

Hm...you changed the color of the materials to be something other than gray, and then in the Object Mode you looked in the menu where you get "ADD NEW" as an option, and the little circles are still gray? Or are they colored?

However, it turned out to be the Icosphere that ate the universe...

lol! Well, no worries, coloring shouldn't affect size. Just scale the icosphere down to a reasonable size and all should be well. :)

And Owehn, those trees are to die for! I agree with pappou too; the roots look nice all pointy like that. But if you want to make them more circular, I recommend editing the individual vertices right where the root intersects the ground and shaping them into a rough circle--there's probably an easier way, but I can't think of one at the moment. To reduce shininess, look in the "Shaders" subwindow--it's to the right of the "Material" subwindow (which the three rectangles are located in). Reduce the setting "Spec" to a low value, and your trees should get duller. :)


Lesson 6
By popular request, today we will be learning about boolean operations. :) But first, a bit of review. Rotate around so that you are viewing the cube from a random, off kilter position, and place the 3D cursor somewhere in that view. Create a small icosphere (small enough to fit inside the cube) at this location. Now, using only two "perfect view" commands from the View menu and two translations (use the straight line mouse gesture for this), see if you can position the icosphere in the exact center of the cube. Rotate around to check your work, and then see if you can accomplish the same feat with the 3D cursor, putting it into the center of the cube. :)

Bool, bool, bool
Alright, on to boolean operations! It's easier to show you what these are than to explain abstractly, so let's open up Blender first and try some boolean operations out, and then I'll explain in more detail how they work.

Intersect
We will need two objects, so go ahead and create an icosphere and place it so that it is sticking halfway out of the cube. Now, in object mode, select both the cube and the icosphere. Got that? Okay, then in the 3D view header, choose "Object" and in the menu that opens, select "Boolean Operation..." Select that, and you'll get a little popup window of options with the words "Boolean Tools" at the top. Choose the option "Intersect." Now, I know it looks like nothing happened, but go ahead and move the icosphere and cube out of the way and take a look at what is left!
Yep, whatever parts of the cube and the icosphere were "overlapping" in a 3-dimensional sense have now been made into their own separate object. :)

Union
Let's try another operation. Place the half icosphere partially inside the top part of the whole icosphere to make a kettle, pot, or vase. Now select both the half icosphere and the whole icosphere and in the "Boolean Tools" popup menu, this time choose "Union." When you move the icosphere and half icosphere out of the way, you'll see that your two objects have been copied and turned into a single object.

Difference
One more operation. :) This time, place your whole icosphere into your new vessel (this is the new single object, not the two old separate objects) as though you were trying to shove a basketball into a flower vase--i.e., make sure that some of the rim (which should be nice and even) of your vessel is showing around the edges of the whole icosphere. Use the "a" key to deselect all objects that you currently have selected. (fyi, you can also use the "a" key to select and deselect all objects--give this a try a couple of times. Anyway...) So, got all the objects deselected? Now, FIRST select your whole icosphere, and SECOND select your vessel. Now, in the "Boolean Tools" popup menu, choose "Difference". Move away your vessel and whole icosphere, and what have you got left? A hollowed out vessel. :) Ah, but what happens when you select the vessel first and the icosphere second, and then do a "Difference"? Check it out and see for yourself...

Note that you can tell your most recently selected object by the bright purple outline around it; previously selected objects have a darker purple outline. If you find it hard to remember which object is going to get cut on by which object, just remember: The first-selected object takes a bite out of the second-selected object. So first select the predator, then, its prey.

Some final notes that might be helpful for the modeling practice at the end of the lesson...
1. If you create an object while in Object Mode, you are automatically transferred to Edit Mode. If then you make another object right away in Edit mode, the two objects you created are considered one object. If you try to move them separately in Object Mode, you won't be able to--they're one single object and will move together. If you want your objects to be separate, independent entities, first create one, then go back to Object Mode from Edit Mode, and only then create the other object. Your two objects will then be separate from each other.
2. If a bunch of your objects all turn color when you've only changed the color of one of them, it's most likely because they all share the same material. You'll have to give them different materials if you don't want them all to change color when you change the color of just one of them.
3. Using 2-dimensional objects such as Grids, Planes and Circles in boolean operations can produce interesting results. You might or might not get errors, depending.

Now for some practice... :) You don't have to do all of these, by the way.
Can you make a gear using a cylinder, a cube, and Union?
Can you make a padlock using a torus, a cube, and Union, and add a keyhole to it using a cylinder, a rectangle, and Difference?
Can you make an orange slice using a cube, a sphere, and Intersect?
pappou
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Re: Jennifer's Classroom

Post by pappou »

LESSON 5
Whew! Boy, am i sweating bullets. And now you have #6 out already.
Well, let me get an answer to the little problem i created. Earlier i got the three objects formed, colored and stacked. Looked fine. I went to screen shoot it and doggone if i did not hit the = button instead of the F11 button. POOF! Everything vanished from the table top except the table cloth. Gone.
Question: Is there some way to recover those vanished goodies?

Here [finally] is the first part of #5 assignment (for my own satisfaction):
Blender Icoso that sat politely.jpg
Blender Icoso that sat politely.jpg (34.73 KiB) Viewed 3755 times


Yep; Owen just has the green thumb when it comes to planting orchards.
pappou
Tinuviel
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Re: Jennifer's Classroom

Post by Tinuviel »

Well, a fast way to undo something is to use ctrl-z. This help for most mistakes you do. (belive me I have tried:-)) It will off course not work if blender have been shut down once.

The ctlr-z works differently in edit-mode and in object mode, so be sure you are in the same mode you did the error.
«Borders? I have never seen one, but I have heard they exist in the minds of some people.»
(Thor Heyerdahl)
pappou
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Re: Jennifer's Classroom: LESSON SIX

Post by pappou »

Oh man, i did it again: I hit the +/= button when i was headed for the F11; it wiped the slate clean. I am going to experiment with the Crtl-Z bit, Tinuviel, but that does not bring back the chips and salsa after you've knocked it all in the can.

Well, Owen will come on shortly to show me how i should have done it, so i may as well put up my Lesson 6 doodles. I have not been able to get color in the ADD NEW buttons yet, except at the start of Edit Mode. So, i do not have beautiful colors (koff, koff) to cover up the weak workmanship.

Here is snaggle toothed gear:
Blender gear.jpg
Blender gear.jpg (50.59 KiB) Viewed 3737 times


I finally got the key hole cut in my lock:
Blender lock 3.jpg
Blender lock 3.jpg (26.74 KiB) Viewed 3737 times


And i don't believe anyone will find orange slices in this cube-sphere marriage:
Blender mutilated orange box.jpg
Blender mutilated orange box.jpg (71.38 KiB) Viewed 3733 times

maybe tomorrow i can get some orange juice out of this thing, after Owen shows the way.
pappou
Jojon
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Re: Jennifer's Classroom

Post by Jojon »

About hotkeys, it might be worth mentioning that they are *not global*. I.e. they differ between different window panes, so if you hover the pointer over a view pane in EDIT mode and press "U", you will get the "Undo" function, which reverses one step of operations that you have done (you can tell Blender how many steps to remember), but if you are over a UV-mapping mode view pane instead, you will be presented with "UV Unwrap" options. So, make sure you know where that pointer is, before pressing any key.

About the "A" key, for the most time, it works like this (edit mode as example):
- If NO vertices are selected prior to pressing the key, ALL will be selected.
- IF ANY vertice(s) is selected ALL will be DEselected.

This way, all and none are both either one or two presses away, depending.
Tinuviel
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Re: Jennifer's Classroom

Post by Tinuviel »

Those are very good Pappou! You are really heading along fine:-)

When I press + = or \ I jump to a different layer. If I press layer 1 again, I find my object. If you have not learned about layers yet: In object mode you have seveals small squares with a lock behind. One of those squers should have a different colour than the others. (or darker shade). If the shade is on the first one, you are in layer 1. If not try to press that and see if you can get your object back. Hope this helps.
«Borders? I have never seen one, but I have heard they exist in the minds of some people.»
(Thor Heyerdahl)
pappou
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Re: Jennifer's Classroom

Post by pappou »

AAAHHA! I suspicioned something like this.

Thank you very much Tinuviel; this device promises to save me much fret.
pappou
Jennifer_P
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Re: Jennifer's Classroom

Post by Jennifer_P »

Very nice gear, pappou; very Myst. And your tree and lock are nicely done too. :) As for the orange slice, imagine the sphere as the orange and the cube as a very big, 90-degree-angled knife that will slice off 3/4 of the orange at once. Then on the subject of the colors...can you start up a fresh new Blender file with the usual cube and then, recording your keystrokes and mouseclicks for testing purposes:
1. Change the color of the material of the cube to green.
2. Add a new material and change the color of the new material to red.
3. Create an icosphere and assign the red material you just created to it.
You should now have a green cube and a red icosphere--did that work for you...?
4. Look at the the ADD NEW buttons and take a screenshot in both Edit Mode and Object Mode.

And Jojon, can I add your advice about the "a" key and the hotkeys to lesson 6? It would probably be more helpful there than later on. :)
Norfren
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Re: Jennifer's Classroom

Post by Norfren »

Jennifer, keeping in mind that in Uru or any similar 3D real time game the rendering speed is first and foremost, can it be tell that roughly how many vertices/faces should be used at most? I know of course, that it depends on many factors, but a guess only? For example, when I create a cube with a broken side (by applying the mesh tools/fractals several times) the more divisions are used the better looking the result. Where is a feasible limit?
Jojon
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Re: Jennifer's Classroom

Post by Jojon »

Jennifer_P wrote:And Jojon, can I add your advice about the "a" key and the hotkeys to lesson 6? It would probably be more helpful there than later on. :)


Oh, I claim no rights to generic info, so go right on ahead. :)
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