When Zephyr Cove is done, you should make a Maintainer Age used as an obstacle course. Have tons of obstacles that take dynamic thinking to solve.
Would be interesting to see

andylegate wrote:What I SHOULD do, is make the avie disappear under the lava with one of those exploding pellet animations and some scripting that pops up a black screen with the burning words "LAVA = HOT, TOO HOT" and then it exits the game........with the save file erased....![]()
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More than likely do'able, but I'm not that mean......mostly......sometimes anyway......not that mean or cruel...........Hmmmm, but that DOES give me another idea.....
Nek'rahm wrote:Well....
Either have colliders over fences, or according to Tsar, just make fences too big to feasably jump over (without fly mode, you understand)
This would mean you wouldn't NEED a Panic Relto in the lava. Even BETTER, you should have it so that if you fall into the lava (as I'm sure SOMEONE will figure out how to do) you swim
That'd pwn.
from Plasma import *
from PlasmaTypes import *
actEnter = ptAttribActivator(1, 'Enter region activator')
actExit = ptAttribActivator(2, 'Exit region activator')
class <pythonfile>(ptModifier,):
def OnServerInitComplete(self):
PanicRgn = PtFindSceneobject(<name of paniclinkregion>, PtGetAgeName())
PanicRgn.physics.suppress(true)
def OnNotify(self, state, id, events):
if (not PtWasLocallyNotified(self.key)):
return
if ((id == actEnter.id) and state):
if (not self.IWearSuit()):
PanicRgn = PtFindSceneobject(<name of paniclinkregion>, PtGetAgeName())
PanicRgn.physics.suppress(false)
elif ((id == actExit.id) and state):
#we don't need this here
pass
def IWearSuit(self):
avatar = PtGetLocalAvatar()
gender = avatar.avatar.getAvatarClothingGroup()
clothingList = avatar.avatar.getAvatarClothingList()
wornItems = []
for items in clothingList:
wornItems.append(items[0])
if (gender == kFemaleClothingGroup):
genderPrefix = '03_FTorso_'
else:
genderPrefix = '03_MTorso_'
clothingName = (genderPrefix + 'Suit')
if (clothingName in wornItems):
return 1
return 0
#glue section here
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