Greetings! Ah, I hope I'm doing the right thing here.
My name is Keith Hemari, I've been a Myst fan since the first game came out and I played it on my aunt's computer. I first played URU in the Complete Chronicles era (would have played sooner, except my computer wasn't equal to the task), and got into Until URU late it it's run, participated in the Beta for MO:UL and have been puttering about the cavern since. I recently took a break from the cavern, for various reasons, and was very dismayed to see the closing notice, when I returned.
I feel shamed to say I had no idea this place existed, until just recently (last night, as a matter of fact) when Nadnerb told me about it. Until now, I had thought that making ages of our own was a great, if unlikely idea. Something we would have to wait for Cyan to give us the power to do. What he's told me makes the whole thing seem a far better prospect. Whatever should be the fate of MO:UL, perhaps we can carry on the dream ourselves.
That said, I don't know what skills I could bring to age-crafting. I'm an idea man, mostly. I can sketch and write fairly well. I am fond of story-telling and love to write back-story. Creativity is my first love, you might say

I have very little experience with modeling, and have a pathological fear of Blender's GUI

So, ah, Shorah, all!
--Keith T. Hemari
To live, to learn, to explore... all these are the same.