Wavesets, can we play?

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.
Post Reply
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Wavesets, can we play?

Post by D'Lanor »

I noticed that Alcscript for wavesets was added to the nightly build and to the wiki some days ago. Does that mean it is ready for us to play with?

Wow! Hang on... that is an awful lot of properties! :o Can we please have a few working examples to start with? And does the object (a plane I presume) need to be textured?
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
andylegate
Posts: 2348
Joined: Mon Oct 01, 2007 7:47 am
MOULa KI#: 0

Re: Wavesets, can we play?

Post by andylegate »

I took a peek at Wavesets in the Uru files weeks ago and noticed too that there seemed to be a lot of varibles.

Was kinda hoping ours would be simpler, but guess not, hehe.
"I'm still trying to find the plKey for Crud!"
Image
Blender Age Creation Tutorials
3DS Max Age Creation Tutorials
Paradox
Posts: 1295
Joined: Fri Sep 28, 2007 6:48 pm
Location: Canada
Contact:

Re: Wavesets, can we play?

Post by Paradox »

Yes, there are a lot of properties, and we still don't know what most of them actually do. In addition, there are an insane amount of conditions that must be met before wavesets will work properly.

That said, PyPRP will export perfectly valid and working wavesets if those conditions are met.
Nadnerb
Posts: 1057
Joined: Fri Sep 28, 2007 8:01 pm
MOULa KI#: 23247
Location: US (Eastern Time)
Contact:

Re: Wavesets, can we play?

Post by Nadnerb »

They're not quite so insane, and the pyprp defaults should be good enough for most intial attempts. Anyway, if you feel like trying to play with them, go ahead, but you're on your own until they're ready, and we've got some instructions up.
Image
Live KI: 34914 MOULa KI: 23247 Gehn KI: 11588 Available Ages: TunnelDemo3, BoxAge, Odema
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Wavesets, can we play?

Post by D'Lanor »

But how do we set the defaults?

Is this enough?

Code: Select all

<object>:
    visual:
        waveset:
Last edited by D'Lanor on Thu May 15, 2008 3:02 pm, edited 1 time in total.
"It is in self-limitation that a master first shows himself." - Goethe
Nadnerb
Posts: 1057
Joined: Fri Sep 28, 2007 8:01 pm
MOULa KI#: 23247
Location: US (Eastern Time)
Contact:

Re: Wavesets, can we play?

Post by Nadnerb »

You don't. that's what makes them defaults.

Code: Select all

<object>:
    type: waveset
Image
Live KI: 34914 MOULa KI: 23247 Gehn KI: 11588 Available Ages: TunnelDemo3, BoxAge, Odema
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Wavesets, can we play?

Post by D'Lanor »

Hmm, invisible object...
"It is in self-limitation that a master first shows himself." - Goethe
Paradox
Posts: 1295
Joined: Fri Sep 28, 2007 6:48 pm
Location: Canada
Contact:

Re: Wavesets, can we play?

Post by Paradox »

Model your mesh to the bottom of the ocean.

Set the object centre to the maximum height of the water.

Read Mark Finch's book to get a really good understanding of how everything works. And Don't use any vertex paint. And don't add actual texture, but you need a "None" texture in order to export a layer.

Wait for Nad's tutorial... it will make a lot more sense than me :P
User avatar
Lontahv
Councilor of Artistic Direction
Posts: 1331
Joined: Wed Oct 03, 2007 2:09 pm

Re: Wavesets, can we play?

Post by Lontahv »

Ok, that's because you're not doing it right most likely. :P

First take a waveset plane and retopo it to your age--learn more about this in the blender wiki. Then, with it retopoed put the object center where you want the water-surface to be (make sure there is wave-surface geometry UNDER the water-line). If this is not enough, Nadnerb promised a tutorial soon. :)


EDIT: 'Dox, you said just what I said. :shock: I posted at the same time as you and didn't see your post.

~Lontahv
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Wavesets, can we play?

Post by D'Lanor »

Ok, I don't have the slightest idea what you are talking about :? :?: :o :( Definately waiting for the tutorial here.
"It is in self-limitation that a master first shows himself." - Goethe
Post Reply

Return to “Plasma Development”