(obviously I have found all the camera flags and setting HERE ... but there are no "instructions" or examples ...

Obviously, the camera type is "firstperson" (even I could work that bit out) but it always points (or moves down to) the ground/through the mesh/through the objects/works in reverse/points at the sky/etc., etc., etc., ... but not what I want it to do ...


All I want to do is to switch to first person - because I want to use a keypad with buttons (mounted on a wall at head height) and there are no animations for it - so I simply want the game (upon entering the camera region) to switch to the (first person) camera and for the camera to be exactly where the avatars "eyes" are (exactly like what happens when you press F1) ... so I can then use the mouse to "look" at the keypad (and press the keypad buttons) ... and when I then walk away (and out of the region) we return to the "normal" avatar camera ...
Like I said, I've spent HOURS trying to get the camera alcscript to do this ... but to no avail ...

In a nutshell, I just want the region to "force" a "F1 key press" when entering (and leaving) the region ...
Maybe I am making it too complicated ... is there an easier way?
Any help would be VERY much apreciated ...
Can anyone come to my rescue? ...
*sobs into his frustration hanky*
