by Nadnerb » Tue May 27, 2008 1:01 pm
Chances are you'll get it to reflect either the skydome, or the island correctly, but not both. The waveset reflects an environment map rendered from the center point of your object. It renders this envmap as though it were a sphere of <envradius> radius around the center point. So if the center of your sky-sphere and center of waveset are the same, and envradius is set to the radius of your sky-sphere, then it will reflect the skydome perfectly. (but things closer than envradius will look strange)
What you need to do is come up with the approximate setup where this sphere-envmap approximation works best.