Importing MOUL ages into Blender

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Re: Importing MOUL ages into Blender

Postby GPNMilano » Tue May 27, 2008 7:51 pm

Unfortunately alot of Dummy physicals would have to be imported. After Checking through the old prp, and the converted one. A good majority of the physicals appear to be missing.
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Re: Importing MOUL ages into Blender

Postby Chacal » Tue May 27, 2008 7:54 pm

Well we could always go to the Drizzle project site and try to fix Drizzle itself.
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Re: Importing MOUL ages into Blender

Postby Tsar Hoikas » Tue May 27, 2008 8:49 pm

I think drizzle refuses to convert some physical objects when it encounters a strange flag or a mix-match of some sort. I remember seeing something to that effect in the log files.

Which reminds me, I have some additions to drizzle that I should probably commit :\
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Re: Importing MOUL ages into Blender

Postby GPNMilano » Wed May 28, 2008 8:11 am

Tsar, After sucessfully getting the two most import PRPs I wanted to import

(Dereno and Negilahn Exterior)

I was wondering, on the Devs side, if any progress has been made on the animation front. Like, looking at dereno, i noticed that all those fish, actually have two layers of animation. One, are all the emptys for the bones, that give them themselves movement. Then there are emptys outside the bones that control the direction in which some swim and some don't. Alot going on there.
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Re: Importing MOUL ages into Blender

Postby D'Lanor » Wed May 28, 2008 9:31 am

Looks like they are pretty close.

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Re: Importing MOUL ages into Blender

Postby Tsar Hoikas » Wed May 28, 2008 10:30 am

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Re: Importing MOUL ages into Blender

Postby GPNMilano » Wed May 28, 2008 11:35 am

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Re: Importing MOUL ages into Blender

Postby Trylon » Wed May 28, 2008 11:39 am

Essentially: Spot on!

Though people who understand pyprp's inner workings will probably be able to use it with quite some effort.
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Re: Importing MOUL ages into Blender

Postby GPNMilano » Wed May 28, 2008 1:31 pm

Lucky for me I don't play around with stuff in the trunk. I just wait for official releases. And since age creation has gotten me into a funk. (can't see wavesets till I get a new graphics card). I decided to tackle the import function of pyprp, since its not gonna be worked on by the devs. So I took the most stable import release available and finally got it to import MOUL ages. Now I just need to get the physicals in drizzle to correctly compile to the Uru CC format, which is a can of another worms.
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Re: Importing MOUL ages into Blender

Postby Chacal » Wed May 28, 2008 3:19 pm

I have a confession: I find this much more interesting than making Ages.
I'll join you in the week-end if I'm still alive and show you how to create the dummy physicals.
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