Waveset at Night

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Re: Waveset at Night

Postby andylegate » Thu May 29, 2008 3:56 pm

Very interesting.........

Since I can't get visregions to work, I've been working on optimizing my Age.....since the cliffs are not quite a lit up at night as they are in the day time, I've reduced the amount of faces on them, as too some of the rocks.

One thing that I noticed though.....suddenly I was getting a flickering on my ocean too! Backtracking showed that my waveset started to behave badly after I put in the sprites for the tiki torches! Once I removed the sprites, the waveset went back to behaving correctly again. There were only 8 of them, nothing huge or big. :shrug:
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Re: Waveset at Night

Postby Lontahv » Thu May 29, 2008 4:26 pm

Maybe something to do with the DrawableSpans. :/

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Re: Waveset at Night

Postby D'Lanor » Thu May 29, 2008 8:29 pm

andylegate wrote:Backtracking showed that my waveset started to behave badly after I put in the sprites for the tiki torches!

I have a sprite in Prad and my K.I.S.S. waveset works fine with it. Could that have been a z-buffering problem?
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Re: Waveset at Night

Postby Lontahv » Thu May 29, 2008 9:58 pm

Code: Select all
Could that have been a z-buffering problem?

Nope, I've seen that bug before with wavesets and again in Andy's age, it's something far stranger. :?

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Re: Waveset at Night

Postby boblishman » Fri May 30, 2008 1:06 am

I too have sprites working (three) but they are not on screen at the same time as the wavesets ... plus my waveset is K.I.S.S.'ed too...
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