footstep_good:
logic:
actions:
- type: footmgr
footmgr:
matpreshade: footstep_decal
matrtshade: footstep_decal
lifespan: 20
targets:
- footstep_good
Valdez wrote:... am I supposed to have the footprint texture set to mipmap and interpol?
footstep_good:
logic:
actions:
- type: footmgr
footmgr:
matpreshade: footstep_decal
matrtshade: footstep_decal
lifespan: 20
targets:
- footstep_good
Valdez wrote:...do I have to have an activator surface for footprints? ...
Valdez wrote:...And does it matter if the object you want footprints to be on has an activated Alpha layer?
andylegate wrote: In one Age, it makes the Age crash....
andylegate wrote:I just gave up on them.
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