What's next?

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: What's next?

Postby Grogyan » Sat Jun 07, 2008 3:38 am

Aloys wrote:Refactoring fun in sight? :)


That would be quite surplurflous
Eg Unreal Tournament 3 was originally UT 2007 and then 1 year out from launch it became UT3, I seriously doubt they would have changed all their code to show that.

I'm glad the file names are all the same now, makes them easier to find in the Blender scripts directory as I have quite a few scripts in there that I have found over the last couple of years
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Re: What's next?

Postby Whilyam » Sat Jun 07, 2008 5:33 am

Another feature I forgot to mention would be object animation.
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Re: What's next?

Postby D'Lanor » Sat Jun 07, 2008 5:45 am

Whilyam wrote:Another feature I forgot to mention would be object animation.

Already in the SVN trunk. That is what the Animations thread was about.
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Re: What's next?

Postby Whilyam » Sat Jun 07, 2008 5:55 pm

Yes, but I figured that shouldn't be left out.
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Re: What's next?

Postby Aloys » Sat Jun 07, 2008 5:57 pm

As this is already in the trunk this is pretty much on the near horizon. I'm more curious as what could come after that. (if anything is planned, that is)
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Re: What's next?

Postby Grogyan » Sun Jun 08, 2008 12:29 am

Well other than particle systems, what could come next is custom avatar animations, either global like walking or Age specific like climbing into the buckets in Teledahn or exiting the water in the Maintenance area of Ahnonay sphere 1
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Re: What's next?

Postby Aloys » Sun Jun 08, 2008 8:31 am

Oh right, avatar animations.. hmm. That would be very useful to add some new gameplay to the Ages, but that will be one difficult feature to use.. Do we have good animators around here? :? (Or even beginners..)
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Re: What's next?

Postby Kato » Sun Jun 08, 2008 10:18 am

teedyo wrote:I think there was some mention of "breaking it badly".

I think this is pretty likely :D

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Re: What's next?

Postby Jojon » Sun Jun 08, 2008 1:45 pm

Aloys wrote:Oh right, avatar animations.. hmm. That would be very useful to add some new gameplay to the Ages, but that will be one difficult feature to use.. Do we have good animators around here? :? (Or even beginners..)


Somebody who enjoys playing with accelerometers and data acquisition could be useful too. :9

Maybe so much has been done that the devs will decide to hold adding further new stuff and concentrate on their own ages for a while. :) ..and maybe even write some more explanatory litterature for us dummies (speaking for myself).

In the meantime, /me decided to be a naughy boy and fetch the latest files and find that it is indeed neat to have things moving about -- now I'll just have to figure out how to have animation /and/ working collisions and physics, so that my lift thing doesn't pass right through the objects it's supposed to elevate. :P
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Re: What's next?

Postby Grogyan » Sun Jun 08, 2008 4:40 pm

Aloys wrote:Oh right, avatar animations.. hmm. That would be very useful to add some new gameplay to the Ages, but that will be one difficult feature to use.. Do we have good animators around here? :? (Or even beginners..)


If you watch a few videos over on youtube on rigging, and there is a plugin for Blender that is suppose to make it easy, it should be pretty easy

Cause from what I see (or not see) the avatar animations are done with bones and armatures that correlate to either male or female avatars. I don't think the actual mesh of an avatar is part of the animation.
Then again quabs have their own mesh and animations
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