Where the heek is Unwrap (Smart Projections)?

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Where the heek is Unwrap (Smart Projections)?

Postby Justintime9 » Fri Jun 13, 2008 2:22 pm

but... then won't I have to move all the PyPRP stuff there?
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Re: Where the heek is Unwrap (Smart Projections)?

Postby Jojon » Fri Jun 13, 2008 2:50 pm

Not so much "move" as "copy" - you should be able to use both copies.
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Re: Where the heek is Unwrap (Smart Projections)?

Postby Justintime9 » Fri Jun 13, 2008 3:16 pm

Ah, well, I reinstalled Blender, and it works :) all the Unwrap options are there now :D thx for the help.

O, and is there any way to make a camera appear by default?
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Re: Where the heek is Unwrap (Smart Projections)?

Postby Jojon » Fri Jun 13, 2008 3:41 pm

The "factory default" Blender setup does include a camera, along with that cube and sun. If you have replaced the default settings, you just need to add a camera (after clearing whatever you've got going, by selecting File/New) and then File/SaveDefaultSettings again. The default settings file is simply a .blend file, like any other -- it's just loaded every time you start Blender, so anything that's in it, will be there, when you start a new project.

EDIT: Actually, it may be time-saving practice to keep an AgeTemplate.blend file, with a bunch of stuff you know that you'll always include in any new age you begin writing... :7
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