Working the Mysteries of Animated textures

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Re: Working the Mysteries of Animated textures

Postby Jojon » Sat Jun 28, 2008 6:11 am

No idea what that error refers to... My only guess: did you move the points for all three axi from frame 1000 to 1500, or just the X one? I believe someone mentioned that the exporter expects to find all three at keyframes, or it will protest.
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Re: Working the Mysteries of Animated textures

Postby Marcello » Sat Jun 28, 2008 8:15 am

ok I will try that Jojon. Since I don't remember doing that I probably didn't lol
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Re: Working the Mysteries of Animated textures

Postby Trylon » Sat Jun 28, 2008 12:15 pm

Yeah, Jojon's probably right.
As far as I know Pyprp does not interpolate values, and needs to have solid info for X,Y and Z in each keyframe.
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
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