Sorry if I confused anyone!
There is something that I've noticed with things like the tutorials, and explinations that are given here. It's something that an instructor or teacher will notice too, and having been an instructor while in the Navy, it jumps out at me. Let me give you an example:
Now Jojon, I'm not picking on you, just using you as an example....:
You said:
This way, you can have lots of detail showing when up close and you get automagic anti-aliasing when you recede, avoiding the "moire-effect" that was so apparent in early realtime texture-mapping implementations - this because the less detailed "mipmaps" are simply interpolated scaled down versions of the detail texture ("pre-antialiased", if you like) -- this approach also requires no extra sub-pixel processing at runtime, making it cheap in terms of CPU and GPU resources, at the expense of some extra memory usage.
Now.......when you start using terms like "moire-effect' and "interpolated scaled down version of the detail texture", etc, etc.
You have to stop and think: Are you reaching the average noobie here on the forums? How many people that are having difficulty with something have a detailed background in 3D modeling and texturing? Will they understand those terms? Should you include a "layman" version of what you're talking about?
Some people here talk WAY about the average Joe's head here, and what happens is, you (and others, again, not picking on you) give the correct answer to the problem that they are having, but they unfortunately have NO idea what you're talking about either. So they are still stumped, or still don't know how to fix the problem.
That's why when I try to answer a question, I do so on a lower level. Oh, and I would have answered your question but was on the road to pick up my son from Charlotte, North Carolina airport when you posted yesterday,
Anyway, I was trying to explain simply: "Dude! You have to tell Uru to use smaller and smaller scaled down versions of your texture so it looks good from far away and up close!" but without going into techincal detail about it, as Trylon (thank god) did.
I believe that we should all be on the "same page" so to speak and using the correct terms, etc, etc. But real life is, we have a LOT of people here trying to learn Age Creation that have never touched anything like this in their lives. And this place is not exactly a structured classroom (all though Jennifer's Classroom is helping people a LOT!).