<Waveset>:
type: waveset
visual:
waveset:
depthrange:
opac:
start: 3.5
end: 0.5
refl:
start: 1.0
end: 1.5
wave:
start: -3.0
end: 5.0
geostate:
maxlen: 25
minlen: 5
ampoverlen: 0.01
chop: 0.25
angledev: 0.349066
texstate:
maxlen: 12
minlen: 1
ampoverlen: 0.05
chop: 0.25
angledev: 0.820305
specnoise: 0.25
specstart: 200.0
specend: 350.0
ripplescale: 75
wispiness: 1
period: 0.75
envradius: <set this var to what seems right(tutorial should explain it)>
Lontahv wrote:Are... you... using... a K.I.S.S. waveset?![]()
~Lontahv
Lontahv wrote:...If you want, you can add a cubic-env rather than a dynamic one so you can have it reflect what ever you want (I don't really suggest this because the water will not seem to fit into the landscape)...
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