Trylon wrote:If an object is an Actor, it's Coordinates/Rotation/Scale will be transferred to Uru (And the object will be movable/rotatable/scalable), and if it is not, then PyPRP applies the object's Coordinates/Rotation/Scale to the mesh data before exporting it to Uru. The object's base coordinates will always be 0,0,0 for those objects.
Hmm, so (hope I'm not draining your patience too badly), am I to conclude that the reason we have this problem, is that regions are actors and hence pyPRP does not apply their object transformation data, BUT Plasma doesn't use the coordinate interface to transform the invisible geometry for these particular classes, seeing them as statics? (In which case, I suppose, we would not be able to move the regions about and would, for say a moving bridge, have to use either multiple switchable regions, or a subworld).
Or are you perhaps saying that the need to apply changes is a thing of the past and is not necessary with current plugin releases?