The Phantom Texture

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The Phantom Texture

Postby Dakro » Tue Jul 08, 2008 12:21 pm

I need to delete a texture from my UV/Image editor, because my age keeps trying to export it into my age and the thing is this texture does not exist. I don't know where it came from. All I need to do is delete all remnants from my Blend file. Help?
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Re: The Phantom Texture

Postby andylegate » Tue Jul 08, 2008 12:26 pm

Go into edit mode with the object with the offending texture, make sure you've selected all the faces. In another window, go to UV Edit mode, and make sure you no longer have that texture mapped.

Next, go to the folder where you are keeping the blend file. Look for a folder that is called "youragename_TexCache" (where youragename is the name of your age that you are exporting.

in that folder are a bunch of .tex files. Find the one with the same name as your texture you had, and delete it.

That should take care of it.
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Re: The Phantom Texture

Postby Nek'rahm » Tue Jul 08, 2008 12:28 pm

Is this a post about that new hacked version of the latest Zelda DS game?

:P
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Re: The Phantom Texture

Postby Dakro » Tue Jul 08, 2008 1:05 pm

Here the error message:

IOError: [Errno 2] No such file or directory: 'c:\\Program Files\\Ubi Soft\\Cyan Worlds\\Uru - Ages Beyond Myst\\dat/Tahleeo Gahlpo_TexCache/Notexture\\.tex'
KI Number: 05407095
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http://s205.photobucket.com/albums/bb129/Dakro_album
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Re: The Phantom Texture

Postby andylegate » Tue Jul 08, 2008 3:33 pm

Okay, go through each object in the Age and make sure you don't have that texture assigned to anything. If you think you did, check again anyway. If you duplicate an object, after you've already assigned it a material and texture, it will share a common link with that texture.

All it takes is one object.

Also, if you've been working on your Age, and then down the road, you suddenly decide to move it to a different folder......it's going to give you issues big time the next time you import it, because it's going to be looking for textures that you've moved. Go through each object and make sure that didn't happen either.

Worse comes to worse, you can always delete the whole TexCache folder. Blender will generate a new one, using only the textures you have assigned. Takes a lot longer to export however.
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