Animations have changed in the latest release of the plugin (1.5.0)- they are now easier to make. In the past, animations required python to work. All of the things that changed to do with the animation, like location, size, rotation had to be coded by hand, which was very tedious (as you can probably imagine). However, with 1.5.0, you can create an animation very easily with much less code. All you have to do now is add an object, keyframe it, name the animation and change two or three things in AlcScript- all of these things can be done within blender (and some make use of the text editor).
The only differnce between the old and new way of doing things was whether they were all done in python (

) or used AlcScript and IPO curves. The latter is the preferred option, and will create a file called AlcScript.txt. The file houses all your AlcScript, which can be used for animations, wavesets, sounds... lots of interesting things. Both ways will get you the same result, but one is much more difficult.
Good luck with animations! Once you get to grips with keyframing, you'll have no problems, I'm sure.