AnimatedDoor example

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Re: AnimatedDoor example

Postby D'Lanor » Sat Jul 19, 2008 5:04 am

Grogyan wrote:Biggest reason I can think of and is what I do, is syntax highlighting, nothing is more frustrating than to write your code and miss a typo or declaration.

Nothing? How about this? Blender's text editor is my worst nightmare. When I start typing I always move the mouse pointer out of the way of the cursor in an automatic gesture. Then when I look up from keyboard to screen after typing a few words I find that nothing has been typed into the text editor. Instead the mouse pointer gave focus to the 3D window to which my typing has been sending all kinds of different shortcut commands. Usually this totally ruins the scene and leaves me no other choice than quitting Blender without saving. :o
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Re: AnimatedDoor example

Postby Trylon » Sat Jul 19, 2008 6:49 am

Yeah, blender's text editor is quite insane, behaving like that...
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Re: AnimatedDoor example

Postby andylegate » Sat Jul 19, 2008 7:53 am

I cured myself of the same problem D'Lanor.

Everytime I did that, I'd stick my fingers in a electrical socket.

So now I don't move the mouse out of the text window.......but I seem to jerk a lot nowadays while trying to work with Blender.... :lol:
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Re: AnimatedDoor example

Postby Nadnerb » Sat Jul 19, 2008 11:12 pm

Lol, most of you are wrong, (as to why I specifically had an alternate script file opened in blender) though you're all circling the point. I don't open text files in blender because I like the syntax highlighting available in other programs, (which I do, btw) or because Blender's text editor drives me insane, (which it doesn't, btw) but because there is no other way to copy text in and out of blender because it doesn't use the system clipboard. (argh, very annoying) Therefore, the workaround is to save text files containing whatever I want to copy in and open those in blender, so I can copy-paste them from the opened file to the AlcScript file using blender's internal clipboard. And on the flip side, when I want to copy a portion of the script out of blender, I just save the contents of whatever editor as a text file and copy from there.
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Re: AnimatedDoor example

Postby Grogyan » Sat Jul 19, 2008 11:16 pm

Eh?
I copy script in and out of blender all the time, not had that problem since 2.45.
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Re: AnimatedDoor example

Postby Trylon » Sat Jul 19, 2008 11:45 pm

Hmm, an idea I just came up with:
how about an "#include <textfile> " directive for alcscript, so it can reference and process external text files?
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Re: AnimatedDoor example

Postby D'Lanor » Sun Jul 20, 2008 12:46 am

Grogyan wrote:Eh?
I copy script in and out of blender all the time, not had that problem since 2.45.

"eh" indeed. Copying from the Windows clipboard doesn't work for me in Blender 2.46. :? How did you enable that?
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Re: AnimatedDoor example

Postby Grogyan » Sun Jul 20, 2008 2:34 am

Dunno, fresh install of Blender 2.46 maybe.

I didn't enable anything or disable for that matter

I do use XP but other than that, I just don't know
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Re: AnimatedDoor example

Postby D'Lanor » Sun Jul 20, 2008 3:19 am

You are right. Ctrl+V works in Blender 2.46. (I guess I should quit my habit of using Shift+Ins for pasting. :oops: )
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Re: AnimatedDoor example

Postby Jojon » Sun Jul 20, 2008 5:15 am

Hmm, cutting and pasting between the Blender text editor and other applications worked perfectly well before 2.46, for me, only Blender use(d) Alt, rather than Ctrl as its qualifier -- probably a platform carry-over, because Ctrl-C is not copy to clipboard in other parts of the world, but break process. :7

I like the suggestion of adding including of external alcscript files, made above -- actually just letting the writer have several ones in the .blend project would be more than enough for me, if that is not possible already -- should make it easy to keep things structured, once a single alcscript listing would become thousands of lines long (and, of course, also add another level of where-the-hell-did-I-put-that?, but I believe it's worth it). Man, if the editor could let us collapse YAML levels... :7
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