PyPRP 1.5.0 kills Uru

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PyPRP 1.5.0 kills Uru

Postby di gama » Thu Jul 24, 2008 10:20 pm

For some reason, all of my ages, which exported perfectly fine with 1.4.0, now cause Uru to stack-dump when loading. Even completely new ages are broken. Am I missing something?
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Re: PyPRP 1.5.0 kills Uru

Postby Kato » Fri Jul 25, 2008 12:42 am

Delete every PyPRP related file in your Blender scripts folder. Restart your computer. Redownload the plugin and reinstall it. Start Blender and give it a try. If that doesn't work...take two aspirin and call me in the morning :D

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Re: PyPRP 1.5.0 kills Uru

Postby boblishman » Fri Jul 25, 2008 3:26 am

the major change with 1.5.0. is that the DEFAULT is to now draw shadows on ALL objects ...UNLESS you turn OFF the Shadbuf in the materials button. As the Blender default is to create new materials with the Shadbuf ON ... I guess all your objects are trying to cast shadows ...and your graphics card just can't cope .

You will need to MANUALLY turn OFF shadbuff on existing objects ...and when creating new ones turn off the Shadbuff when you create a new material ....

(of course, this may NOT be your problem ... but it was the most common one people had when upgrading to 1.5.0)
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: PyPRP 1.5.0 kills Uru

Postby boblishman » Fri Jul 25, 2008 3:50 am

...another thing ... if your animated object is NOT an "actor" ...Uru will crash! (stack dump!)
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: PyPRP 1.5.0 kills Uru

Postby Tahgtahv » Sat Jul 26, 2008 11:11 am

As always, you can send my a stack dump. The problem is likely not with the engine, but sometimes I can help pinpoint the problem. See here for instructions.
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