Is there a need for more quickscripts?

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Are you using quickscripts?

Yes, I prefer using quickscripts
19
66%
Yes, but I replace them with full Alcscript wherever I can
3
10%
No, but I think quickscripts could be useful to others
3
10%
No, I only use full Alcscript and so should anyone else
2
7%
Any scripting is way over my head
2
7%
 
Total votes : 29

Re: Is there a need for more quickscripts?

Postby Jojon » Fri Aug 01, 2008 2:27 pm

I am in agreement with the latest posts. Quickscripts are excellent time- (and script size-) savers, but I do feel they can in a way make it harder to understand the underlying principles, which should go first (I hate learning top-down) -- any tutorial describing the use of a quickscript, should include a section, detailing the alcscript it is comprised of, describing the defaults that the quickscript slots in. Either that, or doing alcscript primaily and describing the quickscript as a "by the way, for typical cases there is...". ...or having both.

Here's hoping for that tutorial outlining that plasma structure, with it's little "objects", that the alcscript mimicks, to appear some day - I sure have no clue - all copy-and-paste here. :P
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Re: Is there a need for more quickscripts?

Postby Lontahv » Fri Aug 01, 2008 5:11 pm

AlcScript... I don't like it, but it's the lesser of two evils in a lot of ways right now.

Kind of interesting me saying I don't like it when I am programming more of it in. :?

It has its uses but it's been made as a "do it all in the 'script" type thing. It was never meant to be for things other than responders IIRC.

QuickScripts in a lot of ways hurt agebuilders, they get to making highlevel stuff but can't even do simple stuff. But they seem to really help a lot of people--so until AlcScript is gone QuickScripts will be a way of life for people.

There's my take on this whole thing.
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Re: Is there a need for more quickscripts?

Postby Grogyan » Fri Aug 01, 2008 5:36 pm

Well there is always python to do that higher level stuff, but that is a headache to learn, its easier in some ways to C++ but harder in others.

As I have been looking at ways to auto trigger a region to execute an animation of the avatar, I still couldn't get your AlcScript to work Lontahv, but I did find one that Trylon wrote that uses the object centre of the triggering region as the seek point, but its causing bugs.

Half of my problems to do what I want is down to how Plasma resolves triggering, there just seems to be a lot to script for something simple, in python/AlcScript
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Re: Is there a need for more quickscripts?

Postby D'Lanor » Sat Aug 02, 2008 2:08 am

Grogyan wrote:Well there is always python to do that higher level stuff
.
Sorry, but you are mistaken. If you want to do some advanced activator and responder stuff in Python you have to code them in Alcscript first. Python and Alcscript work together. And to make them work together you even have to code additional Alcscript for the pythonfilemods.

If we are talking levels Alcscript (the prp file) would the higher level, the airplane that allows us to fly. Python would be the traffic control center down on the ground.
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Is there a need for more quickscripts?

Postby andylegate » Sat Aug 02, 2008 5:39 am

Python:"Rodger Alpha Niner, you are cleared to land on runway 150."
ALC:"Rodger that Tower, we see the runway and are on final approach."
Windows XP:"Have been cleared for take off on 150, rodger."
Python:"Negative X-Ray Papa! You are NOT cleared for take off on 150!"
Windows XP:"Rodger that, taking off."
Python:"Negative XP! Negative! Alpha Niner! Abort! Abort!"
ALC:"We can't Tower! Mid air collision! I say again! Mid Air Col-!"

Stack Dump

"We're sorry, but Uru: Ages Beyond Myst seems to have encountered a problem. We're sorry for the inconvienience......"
"I'm still trying to find the plKey for Crud!"
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Re: Is there a need for more quickscripts?

Postby Lontahv » Sat Aug 02, 2008 6:15 am

:lol:

I'm actually amazed how seldom I get stackdumps when I'm putting new features into PyPRP. I guess I can chock it up to the great tools that people have made for testing prps. :)

When ever I get stackdumps It's usually because I forgot to add something push some button etc. :P The job of the stackdump is to keep your blood-pressure REEEALLY high while age-building. ;)
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Re: Is there a need for more quickscripts?

Postby D'Lanor » Sat Aug 02, 2008 10:58 am

Thanks for voting. Since the demand seems to be there I went ahead and created a quickscript for a two state animation with saved states. Anyone who wants to test this can move over to the Programmers section here and grab the script.
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Is there a need for more quickscripts?

Postby boblishman » Sat Aug 02, 2008 12:09 pm

ROLTF .... LMAO @ Andy .... EXCELLENT!! .... :lol: :lol: :lol: :lol: :lol:
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: Is there a need for more quickscripts?

Postby Marcello » Sat Aug 02, 2008 12:09 pm

No opinion yet... I haven't used alcscript except for the simple stuff like swimregions, footsteps and that kinda stuff.
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Re: Is there a need for more quickscripts?

Postby J'Kla » Fri Aug 08, 2008 9:21 am

In the past I have found the "D'Lanor I need this to happen" solution has worked best for me :D
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