Slowly but surely I' getting the answer to my problem:
I could avoid the smearing of the alley's texture by setting a passindex value to the alley. Now it's alpha blended borders are drawn correct. Unfortunately I have to set that passindex values to other different objects of the age too, because some borders are complete transparent, so that I can have a look through them to the bottom of the age.
Till now I could not find the perfect combination of different passindex values. I was testing different values, but they cause a heavy flickering of the age's textures now. It's not easy to find the perfect combination, because there are so many objects in different distances to the avatar and in different highs. Sounds like Kierra's problem too...
Still secondary someone may explain me, why my waveset got that quicksilver look? It's just a bit transparent now, but very reflective. Before the re-installation of my harddrive it was perfect.
I tried two different Alcscripts - but it always looks the same.
script #1:- Code: Select all
waveset:
logic:
actions:
- type: ripplevsmgr
ripplevsmgr:
matpreshade: splashrings
matrtshade: splashrings
targets:
- waveset
waveset: waveset
initu: 4
initv: 4
finalu: 1.0
finalv: 1.0
type: waveset
dynenv:
hither: 0.3
yon: 10000
inccharacters: 0
refreshrate: 300
width: 256
height: 256
visual:
waveset:
shores:
- shoreline
envradius: 100
specnoise: 0.9
specstart: 600
specend: 700
edgeopac: 0.5
edgeradius: 0.5
depthrange:
opac:
start: 0
end: 2
refl:
start: 0.9
end: 0.99
period: 10
script #2:- Code: Select all
waveset:
type: waveset
waveset:
shores:
- shore
texstate:
maxlen: 6.25
minlen: 0.78
ampoverlen: 0.01
chop: 0.75
angldev: 1
ripplescale: 100
specnoise: 0.5
specstart: 250
specend: 1000
depthrange:
opac:
start: 0
end: 4
wave:
start: 0
end: 1
whispiness: 0.5
edgeopac: 1
edgeradius: 1
period: 1
fingerlength: 1
envrefresh: 0
envradius: 2000
Is there a value to set how reflective and how transparent the waveset gets displayed?
Or does the quicksilver look caused by the reflection of the ages fog? Can I turn it of somehow? (not the fog, just the reflection)
