Built a gate yesterday. Nothing fancy:
3 cubes (6 faces)
2 cylinders (16 faces)
2 toruss (350 faces each)
Now the total comes up to 744 faces. Not much really considering how many faces the windmill in Er'cana has (over 300 per blade).
However, when I click the button to open the gate, OMG, the lag is so bad, the game just freezes until the animation is over.
Yes, each object in the gate is an actor. Each object is parented to one object that has the animation. No shadowbuf is on.
I'm at a loss as to what would be causing this lag. I only have one sound file playing during the animation, and I've changed it to different ones, then took it out all together. Still the same result.
Has anyone else noticed lagging when you start parenting objects together for animations?