
Thanks much
Tyion
Jojon wrote:Cristian Walther write a bit of python that automagically applies modifiers at time of export -- I don't know whether that has been made "official" part of pyPRP, but I don't think so.
tikibear wrote:I can find no way for a script to actually apply the modifiers. Please let us know if there's a way.
m = Mesh.New()
m.getFromObject(o)
m = o.getData(mesh=True)
Tyion wrote:So I exported my first Age into blender today /cheers! and big thanks to Kato for the help he gave!But now I am faced with an issue, I linked into my Age of white and black and found that URU had well (smoothed all of my mesh's, this in turn made everything look (Icky) shall we say. So my question is, how do I stop this from happening?
Thanks much
Tyion
setSmooth and SetSolid buttons, they are usually what cause objects to appear smooth or not in game
Aloys wrote:I also seem to remember a discussion somewhere about how it was possible to get PyPRP to apply modifiers during the export process.. I just can't find it right now.. It would really be a great thing, as right now it can be a serious time waster.
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