Yinfara recruiting

General debates and discussion about the Guild of Writers and Age creation

Yinfara recruiting

Postby Justintime9 » Thu Aug 28, 2008 5:39 am

Shorah, I'm sure you all know about the Yinfara age project, (if you don't just click my sig.) Now, the project has been quiet lately, but that is because Lontahv and I have been working on it through pm. We have both agreed that we should recruit a small group of people, for the project. However, the discussion will be held in a private forum, so that when it comes out, very few will have seen the previous exports, increasing it's momentum. We are looking for people who will help, not just lurk.
Your tasks will include: critiquing Yinfara (so far I've been critiquing it on my own, and I want to see what others think too), perhaps making some models, helping with the lighting or whatever needs help, and discussing other various aspects of the project. I would Ideally like people who specialize in a certain area of age creation, such as modeling, lighting, coding, etc., so that that person can focus on their specialty when critiquing. However, we also want people who know a little bit of everything, to look at it as a whole. Anyone who wants to join, please post here, with your skills, and what you can do to help.

~Justin
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Re: Yinfara recruiting

Postby GPNMilano » Thu Aug 28, 2008 6:16 am

Hey Justin,

I've been following Yinfara's progress for awhile now, and wouldn't mind giving you a hand in making the age come alive. I'm in a holding pattern now with a few other projects, so I have time to help with Yinfara.

My expertise is mostly modeling and texturing. I've also done work in lighting, and advanced alcscripting for clickables, cameras, and animations. So if you need a hand, I'd love to help.

Chloe
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Re: Yinfara recruiting

Postby Erik » Thu Aug 28, 2008 11:37 am

I'm glad to see that the project isn't dead - just made private. I was afraid you weren't working on it any more, which would have been a shame because the ideas and WIPs looked promising. I can't help you unfortunately... I'll just wait patiently. :)
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Re: Yinfara recruiting

Postby Justintime9 » Thu Aug 28, 2008 11:53 am

Great to hear that we have our supporters :)
and, GPNMilano, great to hear that you can help :D once we have enough people, I'll have Kato give you (and the others) access to the private forum.
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Re: Yinfara recruiting

Postby GregW11 » Thu Aug 28, 2008 6:59 pm

While I can't do any of the modeling/lighting, I could check for bugs/glitches in the Age (being on the Guild of Maintainers, I even have experience in it). But if not, I'll be patient and wait...
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Re: Yinfara recruiting

Postby Zirrus » Sat Aug 30, 2008 6:35 am

I could help with modelling. And a little bit with creating textures.

If needed also design and of course beta-testing.
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Re: Yinfara recruiting

Postby Justintime9 » Sat Aug 30, 2008 8:36 am

Awesome :) I'll let you guys know when we've decided who will be on the team (so if I don't respond, it doesn't mean I havn't seen your post, I'm just waiting for enough people to respond, before deciding :D
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Re: Yinfara recruiting

Postby Daniel K » Sat Aug 30, 2008 11:35 am

Wow sorry about the lateness of my post, but i have been busy lately. Fortunately that is over and i have some free time now. I would love to help you guys out with this project, I can do a little bit of modeling and help with beta testing.
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Re: Yinfara recruiting

Postby Justintime9 » Mon Sep 08, 2008 11:48 am

I just though I should clear up something, when I said we don't want lurkers, I meant that we don't want people signing up, just to get the age updates, and won't actually help. It's fine if you can't be on all the time, and will just occasionally drop by and give a tip. :)
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Re: Yinfara recruiting

Postby Shevek » Mon Sep 22, 2008 4:26 pm

Greetings and Shorah, Justin!

Well I'd like to give a hand where I can. If you need any modelling or layout work doing, just give me a shout.
As for critiquing, I know plenty about stage format, game theory, and modelling so I'll be able to fill your ear on that end, okay? :D

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