andylegate wrote:Have you checked your scenes and ensured there is only one?
GPNMilano wrote:Its definately not an issue with blender. As I said its something thats occuring in Cyan ages as well as my own. Always in the same spot, there's a colllider (seems either cube or octogonal in shape) about the height of the avatar. Its popped up in Relto, Kveer, and Bevin, as well as in one of my own ages. I've checked all the sequence prefixes, to ensure that I don't have two of the same, and I don't. I'm going to ignore it for now, unless it gets worse.
Grogyan wrote:GPNMilano wrote:Its definately not an issue with blender. As I said its something thats occuring in Cyan ages as well as my own. Always in the same spot, there's a colllider (seems either cube or octogonal in shape) about the height of the avatar. Its popped up in Relto, Kveer, and Bevin, as well as in one of my own ages. I've checked all the sequence prefixes, to ensure that I don't have two of the same, and I don't. I'm going to ignore it for now, unless it gets worse.
Is this collider at the world origin?
If it is then it is definitely a problem with Blender.
My belief as to why Cyan leaves the cube in, is to have an easy point of reference to where the whole geometry is placed in relation to everything else.
Or perhaps that was their method for handling pages in their Max Plugin?
On a side question was this Age of yours and old Age made compatible with the new plugin via a wizard, or scratch built from plugin 1.21?
The reason is I am trying to figure out why you would have a cube there, and there are only 2 reasons why, prior to GOW PyPrp we were using the Alcugs PyPrp which used cubes to distinguish different prp pages, but that never caused a problem involving collision.
I still believe that you have a cube with no vertices, did you try my suggestion of checking every object in the "Outliner" with what is in the "3D view", it will be the only object without any visible lines or triangles for a typical mesh, but there would be in"Object Mode" a pink dot left, meaning that the object still exisits and thinks it has vertices and any other data associated with it
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