Invisible Collider

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Re: Invisible Collider

Postby Grogyan » Wed Sep 17, 2008 2:21 am

Glad you got it sorted.

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Re: Invisible Collider

Postby Aloys » Wed Sep 17, 2008 3:38 am

Wow that's one most unusual (and impressive) bug..
I don't remind such a situation ever being mentionned; Plasma loading an object from a non-Age bound PRP file... :shock:
Interesting how it loads only the collider and nothing else.
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Re: Invisible Collider

Postby GPNMilano » Wed Sep 17, 2008 10:59 am

I'm just curious as to how many ages the thing tagged along in. (I'm guessing as many ages that have the same page number, but i never noticed it because the objects cooridinates weren't near the origin of the world. (This particular once, since it was made with blender, was just on the fringe, in the negative 30's area in blender. So it was close to the link in spot for some ages, but not others, and probably in some was even hanging up in the sky untouchable and unnoticiable or hanging below the z plane. Its odd but fixed. I wouldn't recommend it though, i had to pour over the dat folder before i noticed the single prp all by its lonesome.
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Re: Invisible Collider

Postby Robert The Rebuilder » Wed Sep 17, 2008 12:19 pm

What was the name of the PRP file, GPNMilano?

With Ahra Pahts' paging tests, we had shells appear in other ages when there were more than one PRP file with the same district name. In other words, it didn't matter what the age sequence prefix was, or what the age name was - both PRP files with the same district name were loaded. Then, when the user left the age, only one was unloaded, leaving the other one to appear in every subsequent age.
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Re: Invisible Collider

Postby Chacal » Wed Sep 17, 2008 1:23 pm

It was a Borg cube, assimilating all your prps.
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Re: Invisible Collider

Postby Godot » Wed Sep 17, 2008 4:18 pm

I think I have noticed something similar. My problem turned out to be that a background task was hogging my computer's MIPs. When I identified then shut down the task the problem went away.
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