by GPNMilano » Fri Sep 19, 2008 2:01 pm
As for the GZ beam, you'd also need to animate the light, so beam rotates at the same speed as the GZ Beam. The problem with that is it can interfere with the Cyan Storyline, (if they ever turn off the GZ beam, you'd have to turn off yours etc). Which is why I didn't include that yet. (I want to get an okay with Cyan to include things like the GZ beam. I'm not even sure if the age will get approved as it is, as there's a balcony that overlooks the lake. And they could change the lake light etc, and my age would interfere again. But I want to keep the balcony, because it's nice. (currently when you walk onto the balcony, the camera circles out to get a full view of the temple, and the surrounding "niche" in the cavern walls.
However, as this age is intended for both CC and MORE. I may make a separate export for just CC, and put the beam in there. As the story for CC is finished, and Cyan won't be making changes to that game, I don't see any reason why the age shouldn't be made to match that. At least for offline play.