
Well, you lost me, because surely a silhouette is exactly what a mask is..? :7
I use Photoshop CS3 for texture editing, but none of the fancy 3D features. Just a very simple Source > Photoshop > Output workflow.
Ok, so you want to bring your entire mask objects into Photoshop and paint/etc directly onto them, since Blender's texturepaint mode, which does this, is naturally enough not at "quite" the level of PS...
Photoshop is, primarily, a program for editing images, or any type. Not 3D models. I wouldn't trust it to do 3D models. You need to edit your texture in Photoshop, save it, then take it back into Blender.
and seriously, 3D editing in Photoshop? that's weird
On the other hand, if the entire point is to somehow use photoshop's image editing features to create the texture for this mask, you'd probably be better off dumping an image of the uv map and using it as a base in photoshop. You can do this in the UV image editor, if, after mapping (unwrapping) your object, in edit mode, you select [UVs > Scripts > Save UV Face Layout], which will save an image with the UV faces 'drawn' onto it, and you can easily use this as a background layer in photoshop for setting up a texture.
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