Descent MystV

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.

Re: Descent MystV

Postby andylegate » Wed Sep 24, 2008 9:19 am

1 Blender unit is 1 Foot

So 50k BU's would be 50k feet....that's a bit more than 3 miles. More like 8.3 Nautical miles, or 9.46 standard miles.
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Re: Descent MystV

Postby ddb174 » Wed Sep 24, 2008 1:49 pm

So, Drizzle now does a better job on Moul Ages: Minkata, the 4 pods, and 5 guild Ages, and the LiveBahroCaves are fully functional. Jalak has a key interface instead of a GUI, but otherwise works right. All linking books and ladders in all Ages work. Tsogal and Delin need a medium-sized Python overhaul, but since it's a multiplayer puzzle I'm not interested.

Both Crowthistle Ages and supported, as are most of the Myst5 Ages. Just a small amount of more work is needed on that.

See http://picasaweb.google.com/ddb174 for screenshots.
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Re: Descent MystV

Postby Jeffrey » Wed Sep 24, 2008 2:14 pm

Is there a tutorial avail on how to convert all this stuff and play Myst 5 in uru Complete Chronicles? If there is can you tell me where I can find it?
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Re: Descent MystV

Postby TomahnaGuy » Wed Sep 24, 2008 2:24 pm

Does the lift in the shaft work? It'd be cool to do that ride again... not to mention fall 3 miles, provided the Panic Link Regions were lowered/removed. :P

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Re: Descent MystV

Postby Tweek » Wed Sep 24, 2008 2:27 pm

I'd fix the walkway and just walk it ;)

ddb, new drizzle = genius, just saying.
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Re: Descent MystV

Postby Justintime9 » Wed Sep 24, 2008 2:48 pm

How do we convert Myst V ages? Is this a new version of drizzle I don't know about?
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Re: Descent MystV

Postby ddb174 » Wed Sep 24, 2008 2:51 pm

Jeffrey: not yet, but Drizzle is much easier to use than before: Some people can figure it out if I get them started by saying you want the Automation->MystV tab for MystV, and the Automation->Moul tab for Moul.

TG: no, that would involve playing with the Python which I haven't done for MystV yet. I think GPNMilano might take a look at it. The plan is to not have the tablet, but just enable the button on the pedestal that links you to the other pedestals.

Tweek: thanks! I think both of us are mostly interested in having the Moul Ages available offline, as opposed to getting the Myst5 Ages on there.

All Myst5 Ages are now supported. I've just added some more screenshots at the link I posted above. I'm no longer stuck in the library on Myst Island!
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Re: Descent MystV

Postby Chacal » Wed Sep 24, 2008 6:34 pm

Drizzle was great, Drizzle 2 is pure bliss. I can't wait to try this, Dustin.

I'm a fan of Myst V Ages (as opposed to the game story). Getting them in Uru is so much better than having to fish for the CD and start Myst V.
What I'd like to do as a pet project would be grafting the volcano interior into the one in the Cleft. Alas, this will have to wait a few months.
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Re: Descent MystV

Postby D'Lanor » Thu Sep 25, 2008 1:53 am

ddb174 wrote:Tsogal and Delin need a medium-sized Python overhaul, but since it's a multiplayer puzzle I'm not interested.

I would call that full sized. You would have to rewrite everything in Python that is now inside the executable.

It doesn't need to be multiplayer. Just slow down the timers.
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Re: Descent MystV

Postby andylegate » Thu Sep 25, 2008 8:51 am

Guys....wow....I'm almost speechless......Y'all need to post more when you update Drizzle.....I had no idea.......

Well, anyway, the pics says it all. Big HUG and thanks to you guys!

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