Callback nightmare

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Re: Callback nightmare

Postby D'Lanor » Tue Sep 23, 2008 6:57 pm

I wish that were true because I was looking for that in another topic. However, both leaving the string empty and not defining a marker in Alcscript (which to PyPRP are the same since the empty string is its default) will fire the event at the end of the animation.

Using an an empty string for the DoorButtonTouch animation for example means that it fires after the avatar puts its arm down. The marker is at the point where the arm is stretched.
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Re: Callback nightmare

Postby Frits » Fri Sep 26, 2008 3:40 am

GPNMilano wrote:D'lanor. I'll take the time tomorrow and go through the global animation files and find the callbacks for the animations that don't use their names for their callbacks. I'll post the list to the animations page, along with a note that those animations aren't compatible with the quickscripts at the moment.

Sorry for my asking but did you have the time to do this already?

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Re: Callback nightmare

Postby GPNMilano » Fri Sep 26, 2008 4:56 am

Not yet. I've been working on a GUI, so I haven't gotten the chance. Will do it now.

EDIT: I've added the revelant callbacks to their associated animations on the Avatar Animations List

I haven't gone through all the animations currently, but the ones I have, and that I felt were most needed at the moment, have been added. With Time I'll go through the rest, and as more animations are added to the wiki, add the callbacks as well.
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Re: Callback nightmare

Postby Paradox » Fri Sep 26, 2008 10:11 am

Thanks for doing that GPN! It's definitely something useful to everyone, and explains why I've been hitting my head against a wall for a month or so :lol:
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