Waveset not there...?

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Waveset not there...?

Postby Kierra » Tue Sep 30, 2008 4:31 pm

*blows hair out of eyes*

Yep, this week I'm tackling wavesets, and guess who's winning. (hint: not me)

I'm following this tutorial and I've got no export errors or anything. The only indication that my waveset doesn't work is that when I link in, it's simply not there. :?

I created a simple age to test this out on, rather than testing in one of my other ages in progress. All there is to the age is the ground (which is a single mesh plane) the waterplane, and a sky sphere. All I want to see is the water reflecting the sky. I've been fiddling around with the envrange and depthrange to try and see results, but so far nada.

I'm stumped.

Help?

~Kia
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Re: Waveset not there...?

Postby Lontahv » Tue Sep 30, 2008 8:39 pm

Have you modeled it so that the object-center is at the water level and the water-mesh is below its center. The higher the mesh (closer to the object center) the more alpha it'll be. So, model your waveset mesh to the bottom of the water-surface and have the center at water-height.

Oh, and to improve the look make it shadeless.

Not sure if this is your problem but this is usually the problems people have with the wavesets. :)
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Re: Waveset not there...?

Postby D'Lanor » Tue Sep 30, 2008 8:44 pm

And don't forget to use the geostate settings. Some video cards don't display wavesets without it.
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Re: Waveset not there...?

Postby Kierra » Tue Sep 30, 2008 8:53 pm

Lontav- doesn't seem to have made a difference....

D'Lanor- I bought my graphics card within the last 4 months, so it *shouldn't* need the geostate thing. Andy's Zephyr cove has reflective water, and I saw that just fine.

~Kia
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Re: Waveset not there...?

Postby Paradox » Tue Sep 30, 2008 9:13 pm

You followed the tutorial exactly, your waveset mesh is curved to match the bottom of the pool rather than the surface? I would suggest always having a geostate setting even if you don't think it's needed.
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Re: Waveset not there...?

Postby Lontahv » Tue Sep 30, 2008 9:19 pm

I *think* that depending on your version of PyPRP the code given in the tutorial may be wrong. I'm pretty sure that the tutorial should work for the latest release but ya never know about the nightly builds.
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Re: Waveset not there...?

Postby Kierra » Tue Sep 30, 2008 9:41 pm

geostate settings added, still no change. :(

I swear, I should just freaking hire someone to do this stuff for me, I'm terrible at it :x

~Kia
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Re: Waveset not there...?

Postby Lontahv » Wed Oct 01, 2008 9:28 am

Can you post the alc-code you're using?
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Re: Waveset not there...?

Postby Kierra » Wed Oct 01, 2008 9:31 am

Code: Select all
waterwaveset:
   type: waveset
   visual:
      waveset:
         envradius: 100
         depthrange:
            opac:
               start: -1.0
               end: -41
         geostate:
            maxlen: 6.25
            minlen: 6.0
            ampoverlen: 0.001
            chop: 0.0
            angledev: 1


~Kia
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Re: Waveset not there...?

Postby Lontahv » Wed Oct 01, 2008 9:41 am

Here's what I have for one of my ages:

Code: Select all
water:
    type: waveset
    visual:
        waveset:
            texstate:
                maxlen: 7
                minlen: 1
                ampoverlen: 0.50
                angledev: 0.52
                chop: 0.5
            ripplescale: 100
            envradius: 1525
            winddir: wind
            windspeed: 0.0001


The object center at the deepest point is about 5 feet in my case (so if your water is higher than that you *should* see the water).

Remember that you can only have water on one level (waveset is completely flattened along the object center in Uru).
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