Sound regions wanting a material...?

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Re: Sound regions wanting a material...?

Postby D'Lanor » Wed Oct 01, 2008 1:50 pm

hmm, strange. Did you close and restart Blender after you replaced the script?
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Sound regions wanting a material...?

Postby Kierra » Wed Oct 01, 2008 1:54 pm

Yup.

~Kia
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Re: Sound regions wanting a material...?

Postby D'Lanor » Wed Oct 01, 2008 2:27 pm

*slaps head* The indentation for your region is wrong in the alcscript. Written like that it becomes part of the sound emitter script.
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Re: Sound regions wanting a material...?

Postby Kierra » Wed Oct 01, 2008 2:45 pm

ow. *rubs head*

okay...uh...how do I fix it? what should it look like?

oh wait, I think I see what you mean...*testing*

~Kia
Last edited by Kierra on Wed Oct 01, 2008 2:47 pm, edited 1 time in total.
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Re: Sound regions wanting a material...?

Postby D'Lanor » Wed Oct 01, 2008 2:47 pm

Region.002 should start at the left.
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Re: Sound regions wanting a material...?

Postby Kierra » Wed Oct 01, 2008 2:50 pm

Ah ha! That did the trick!

Thanks D'lanor :D

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Re: Sound regions wanting a material...?

Postby D'Lanor » Wed Oct 01, 2008 3:51 pm

And thanks for drawing my attention to that script, because now I found that some of its advanced features are broken.

The soundregion script is supposed to be able to process a list of sound emitters so that you can trigger multiple sounds with a single region. That never worked right though. Not that it was a problem since nobody knew about that feature anyway. :lol:
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Re: Sound regions wanting a material...?

Postby Kierra » Wed Oct 01, 2008 3:53 pm

Er....you're welcome...? :lol:

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