Excellent, that did the trick! Thanks!
~Kia
aloys wrote:So you have to go to edit mode, select all, rotate 180° around the Z axis get out of edit mode and then rotate the object around the axis 180° in the oppostie direction (ie -180). That way your axis will rotate but the object will stay in place.
Kierra wrote:I never use N, normally I just mouse over the 3D window, hit R, Z (or just switch the view to "top") then punch in the number I want it to rotate. *shrug* For some reason it looks like it only works when you use the transformation properties box, even though my method does the exact same thing....or, well you know...should do the exact same thing.
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