
Actually I used to be.. But they kicked me out saying I really wasn't active enough.. I think just I have higher standards than theirs..

GPNMilano wrote:I just upgraded to 2.48, and didn't have an issue with rotating the object's orientation. (Are you sure you put in -180 Degrees, when you rotated the object the second time? In Blender, rotating the object another 180 degrees will set it to 0, but you're going 180 degrees in the same direction, where as you want to go backwards. Blender's weird like that and could be the reason why. (For Example, there really is no 360 Degree mark. When you rotate 360 degrees, you should end up back at 0. But Blender will have it read as 360, its weird like that)
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