Can lightmaps crash URU?

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Can lightmaps crash URU?

Postby Justintime9 » Tue Oct 28, 2008 3:50 am

Ok, I deleted all the spot lamps, and added only omni lights, and it looks amazing! However, how would I keep the avatar from being all colorful, in rooms without stained glass?
I selected "Amb" for all the lightmapped objects, and selected "Shadeless", because they don't need to be lit by other sources, as long as they look lighted correctly. However, when I entered the library, the floor, shelves, and armchair were all black! Any Idea how that happened?
User avatar
Justintime9
 
Posts: 1188
Joined: Sat Sep 29, 2007 5:37 am

Re: Can lightmaps crash URU?

Postby Lontahv » Tue Oct 28, 2008 4:50 am

Soft volumes. I think there's a wiki page about them. You want the lamp ones. If you get too confused (as I did :lol: ) take a look at my exclude regions around the link-in-hut in the Yinfara blend. You'll want to look at the AlcScript for the region around the hut.
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
User avatar
Lontahv
Councilor of Artistic Direction
 
Posts: 1331
Joined: Wed Oct 03, 2007 2:09 pm

Re: Can lightmaps crash URU?

Postby andylegate » Tue Oct 28, 2008 5:17 am

On the objects you made Shadeless, make sure your AMB slider in materials is cranked up (most likely to 1.0). Also, make sure you have the "color" set to something other than black.

As for the Avatar: make sure with those spot lights, you're not trying to light up a huge distance or area (also look at where they are pointing). I would recommend SoftVolumes as Lontahv mentioned. They are not too hard to do once you get the hang of them. As a matter of fact, you can even make it to where just the lights and object are in the softvolume, since I've seen your blend file and know where the lights are, it's quite possible to do that for your Age, to where the Avatar is never in the softvolume area.

I'm not too sure what you're trying to accomplish with the lights.....You made an excellent multicolored light map in that one room (you need to get that texture lit up). Once the light map is made, there's no reason to continue having the lamps there, unless you want you avatar lit up with multi colors too. In that case, I would suggest setting up 6 to 8 spot lights of various colors to light up the avatar (as you've found out, the lights don't do a whole lot for your objects while in Uru, but they do light up that Avie pretty good).
"I'm still trying to find the plKey for Crud!"
Image
Blender Age Creation Tutorials
3DS Max Age Creation Tutorials
User avatar
andylegate
 
Posts: 2348
Joined: Mon Oct 01, 2007 7:47 am

Previous

Return to Building

Who is online

Users browsing this forum: No registered users and 2 guests