Nadnerb wrote:Exactly what kind of "control" are you looking for? I also don't quite understand what you mean when you say you want to 'attach' the pyfilemod to the 'collider'... modifiers are connected to sceneobjects. They can reference things such as physicals in their parameters. (though referencing responders which then message the affected objects is often nicer)
As for alcscript flags which describe physicals, I'm not sure there are any, seeing as this is mostly covered by the logic panel controls...
Let me explain. If in blender, I set the fields for a collider in the logic panel. Then create parameters for a pythonfile mod for something simple like a boolean variable to show and hide the the object, (in this case the collider) pyprp overrides the alcscript settings with the logic panel settings. So the pythonfile mod never takes note of the collider upon export, and the collider remains, when it shouldn't, in the age. Understand now? So my question is, to get around this, what are the alcscript parameters to change an object into a collider, opposed to the logic settings that do this.
This doesn't do this with regions though. For instance in a logic panel you must have "type" then "region" etc. a Pythonfile mod referencing this object, will register the object upon export. But for an object with "type" "collider" it does not.