
GPNMilano wrote:I've had an issue like this before Justin. First check not only your layers but your other scenes as well. If you have multiple scenes from importing blend files into each other, if they have a page number attached to the object, it may export that object as well.
Also check in your dat folder for any prps that aren't supposed to be there. If you delete an age but miss a prp, that prp will sometimes attach itself to every age thats loaded in Uru, because of its page number, and stick around with you till its deleted.
As well, your doorway itself may still be causing the problem. Even though you can set the properties of your floors, walls, and doorways to have static meshes and act as colliders, it's best not to, as the object's coordinates are stored in its drawable spans, unless the actor button is set. This will sometimes interfere with the static triangle mesh property, and cause problems like stairs and doors having colliders when they're not supposed to. (like trying to walk down a set of stairs, but instead you walka cross thin air.) For this reason its best to have separate colliders then the actual drawables of your age.
Justintime9 wrote:It looks like it's most likely the colliders, but it's already set to Static triangle mesh, so I don't know what's the problem...
Justintime9 wrote:I make all my solid objects a static triangle mesh... I didn't know there was annother way.
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