by Grogyan » Fri Nov 14, 2008 2:34 pm
I'll just keep editing this post with my findings
I just noticed what just explained as objects without vertices/edges/faces!
Circle, Circle.001, Cube.007, Plane.356
Another thing that is a big No no, you have way too many planes, its another bug that occasionally comes in that I have learned, too much geometry can cause BSP collision errors.
Make all those planes as a single geometry
Doing that has a two fold effect that is instantaneous,
1) export time will be much much shorter
2) runtime in the game will be a lot smoother, because the game works as a per object basis hence too many objects the slower it will be
Also I know that you did the lighting differently but I though this may give some performance increase as well, in the link in room with all those lamps, just use 3 lamps per side, but light map 1 set, so you'd light map Green, then Red, then Blue all separately then use stencils to blend those 3 light maps together, then you can delete all those lamps
Plane.308, Plane.209 didn't have carpet texture, so i've deleted it, as i'm just testing it out for you
Unless something else has been missed, I can't play test the Age, something about a memory over flow.
Hope this helps
I'm off to the Big Boys Toys Expo
Last edited by
Grogyan on Fri Nov 14, 2008 3:09 pm, edited 1 time in total.
Better to have loved and lost than never to have loved at all