by GPNMilano » Tue Nov 18, 2008 9:13 pm
Regarding how materials are currently handled in PyPRP, one of the things I wanted to experiment with, is the possibility of extending the colors of a layer to no longer be in the materials section of Blender, but in the map to section. There's currently a color feature there, that is handled differently by blender, but what I wanted to experiment with after the RAD is modifying pyprp so that it uses the texture colors in blender for its layer color rather than the material colors in blender.
THe reason for this is that upon export, pyprp takes the blender's material color settings and applies this to all layers covered under that material. This causes some problems with Plasma, and is why sometimes you don't get the right effect when you blend layers together. Some layers require a different color setting, like an alpha layer should not have a blue color, but if your material has say, a lamp flare and an alpha blend, if you color it blue in the material settings it will color both the alpha layer and the flare layer blue. When only the flare layer should be blue while the alpha layer should be a greyish color.