Hey did anyone finally get this figured out? I just got rid of the couple I had in Camp Bravo and went with some texture blending instead.
But I've got a LOT of these in Zephyr Cove.......I'd really hate to go back and re-texture the entire age.....
andylegate wrote:Bump.
Wow, look at that. 3 months and not ONE single person replied to this question.
It's STILL a problem that I'm having. HOW do you alpha blend?
Old way, Pre 1.4.0:
Take your mesh, set an all white vertex color for it.
Make a new vertex color and lablel it "Alpha"
Set your vertex brush color to black.
Paint along the places you need to have fade out or be come transparent.
Export, link in and enjoy.
Only NOW this no longer works, and has not for a LONG time.
Here's a link to the wiki tutorial for this Again, it no longer works, nor has this tutorial been updated.
http://guildofwriters.com/wiki/Decal_Blending
Texture stenciling, etc works great in place of this. But that won't work for things like, Disturbed water, where you want the edges of the water to simply fade out of existance, instead of having a sharp end.
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