This is maybe not the forum but I´ll try anyhow since someone maybe knows this;
I recently joined this forum to try to make some Ages. Since I´m a 3DS Max user I´m trying to import my models/scenes into Blender for later export.
Now I want to texture and lightmap in 3DS Max...so is there anyone who knows how to import my model with 2 UV sets intact? Tried with .3ds and .obj but since I´m really new to Blender (and the GUI is TOTALLY different from Max/Maya) I´m quite lost. I can (with .3ds) get my model to import with texture coords still there, but no 2nd UV to have the lightmap in.
Looked at the tutorial at this site for lightmapping with Blender...but I think it will take some time to learn Blender to the level of my 3DS Max knowledge...so I´m throwing this out here in case someone has some tips.
Thanx in advance.
Toby
PS. I´m browsing forums at both blender.org and blenderartists.org but haven´t found any solution yet...