- Code: Select all
VAR BOOL nb01DarkShapeSwimsEnabled[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BYTE nb01DarkShapeSwimsChance[1] DEFAULT=100 DEFAULTOPTION=VAULT
VAR BOOL nb01DarkShapeSwimsProximity[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL nb01BahroBoatsEnabled[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BYTE nb01BahroBoatsChance[1] DEFAULT=100 DEFAULTOPTION=VAULT
VAR BOOL nb01BahroBoatsProximity[1] DEFAULT=0 DEFAULTOPTION=VAULT
Also, adding this line to city.sdl will add interesting light effects in the DRC meeting room. It's supposed to be a meeting, but it looks more like an office party.
- Code: Select all
VAR BOOL islmTokotahMeetingsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT
Adding this line to city.sdl will add interesting "construction" light effects (flickering arc lights) around the top of the Guild Hall.
- Code: Select all
VAR BOOL islmGuildHallConstructionVis[1] DEFAULT=1 DEFAULTOPTION=VAULT